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Showing posts from June, 2014

Shitty Fish, Smoking Photoshop, z0ne (formerly Rift Wars), Fire Hose office, NPLB

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I've done many things since we've last spoken, old friend. Let me regale you with a story of days long since passed. Most recently, Shitty Fish During the ~Great Boston VR Bender And Game Jam~ I worked with the talented Mark Stock and Jim Susino of the Boston VR meetup. We produced a game called Shitty Fish. The goal of the VR jam was to produce games that used Valve's prototype head mounted displays. The prototype HMDs are something like 1200x1k in each eye? I'm certain those numbers are wrong. Oh and they're also low persistence at 90 Hz. The Valve guys said that making the desired frame rate is of great importance, and suggested that we target a graphical fidelity reminiscent of Quake 3. With these guidelines in place, we three set out to build a video game in which you are a sea snake. In Shitty Fish, the game is entirely controlled by the rotation and translation of your head. The idea is to slither. By displacing your head in a slithering motion, a s