Level Editors are Boring in Space
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRw4Dl8STIisaacyh6s1CcurEfQWegD2TELy4qsnyoGHqYux_6nHEM3WtYWM43cxGOoir1KWrrljPxhdLxa_UD26YdGlEzM4j9BjqCtxOnJ-Wu15ReTYxm4T_AHn8Ucgny0HZqeLonlI0/s1600/fire.gif)
It's true! Writing a level editor isn't super fun. Burn down the level editor: The fire still works! Kinda. First, a quick update before we get on to the level editor. I am (not) secretly a fuel cell system controls programmer. Recently, a company I've previously contracted for contacted me to do some crazy-not-enough-time rapid fuel cells programming; and also you have to build the whole system by yourself because the other engineer is harvesting his crops (not a metaphor). In my efforts to quit my job and make video games, I have become a fuel cell system engineer. Oops . Luckily, it's only for the next week or two, so progress on Bad Things should be more exciting after that. Also, Unity 4.2 is officially out. Now I can talk about all the beta secrets! Err, well, I pretty much did that anyways. I am not the best with confidential information. I am slightly surprised they released with this version because some stuff is still broken (TC particle settings don