I am bad at writing blog posts regularly.
It is clear that I am unable to ever actually write about anything that I say I will follow up on, and also that I am bad at writing blog posts regularly, and probably in general. Tonight, I will talk about the stuff I have been working on since the last blog post, and also things that I am doing. Network Code Yeah, I ended up going with an authority scheme as hinted in Glenn Fielder's post: http://gafferongames.com/game-physics/networked-physics/ and his presentation on authority schemes here . The authority scheme specifies who acts as the sever for an object as they are interacting with it. This is incredibly not cheat resistant. Anyone will be able to pretend they own an object at any time and teleport around and I hope that my game doesn't become player vs player at any point because then it will be a real problem, or I'll have to switch to a different network architecture. Interpolation wise, I wrote up my own ~Hermite Spline Interpolation~ class, which...